Aug 15, 2010, 09:08 PM // 21:08
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#1
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Ascalonian Squire
Join Date: Aug 2010
Profession: E/Me
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pvp ele
anyone kno what would be the best way to go for a pvp ele
im fire right now and i was killing alot of people in pvp last night i thought about trying earth out but it seems like it wouldnt do near s much dmg as fire
my secondary is mesmer so i use energy tap to get energy back if i need it
anyone kno if earth air or water would do more dmg or be able to survive longer in pvp that fire?
i use aura of restoration to heal btw oh and i only have factions atm
alliance battles btw
Last edited by Sogy; Aug 21, 2010 at 10:37 PM // 22:37..
Reason: updated do to question
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Aug 15, 2010, 09:28 PM // 21:28
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#2
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Krytan Explorer
Join Date: Mar 2006
Guild: AMP
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What mode of PvP?
Have you checked PvX?
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Aug 16, 2010, 12:29 AM // 00:29
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#3
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Unbridled Enthusiasm!
Join Date: Nov 2009
Location: EST
Guild: DPR
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Might want to try the PvP section "Gladiator's Arena"...1 forum below
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Aug 16, 2010, 08:46 AM // 08:46
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#4
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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For AB AoE is king for killing shrines. Earth has plenty of that, although I would consider using an AoE KD for ensuring they sit through it.
Maybe something along these lines:
Sandstorm, Dragons Stomp, Churning Earth, Ebon Hawk, Stoning, Aura of Resto, Earth Attunement, Optional.
Id run a run skill in the optional, dash is probably ideal if u can change to sin secondary, otherwise if ur stuck with mesmer either illusion of haste, or storm/flame djinns haste.
Although for AB ur probably better off with fire.
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Aug 16, 2010, 02:57 PM // 14:57
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#5
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Jungle Guide
Join Date: Dec 2005
Location: Scotland
Guild: Fuzzy Physics Institute
Profession: E/
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For AB/JQ/FA, you will probably be looking to cap/clear shrines. I suggest twin heats, MoR, firestorm ( I know - the horror of FS, but it synergises well with MoR ). Fire Attune, AoR (or go secondary monk and take HB for JQ/FA). Elite would be MB or Savannah. Final spot could be a running skill (FDH) another AoE (Breath of Fire) or a direct attack skill such as Fireball, Immolate or Lava Arrows.
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Aug 16, 2010, 08:07 PM // 20:07
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#6
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Wilds Pathfinder
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For AB, you should be the one taking "fall back". It'll be more useful to your team than any other spell you could put in that slot.
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Aug 30, 2010, 10:59 PM // 22:59
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#7
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Academy Page
Join Date: Oct 2008
Location: Australia
Guild: [Win]
Profession: E/
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Obligatory JQ, AB and AB isnt proper pvp jibe.
If you are starting out in pvp, try running either a SF or SH build. Commonly asked for in most areas and stupid easy to play.
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Aug 31, 2010, 10:49 PM // 22:49
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#8
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Frost Gate Guardian
Join Date: Mar 2010
Profession: E/
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In AB there's no need to bring a snare or KD for shrines - I never saw any of the NPC's running out of AoE (that's "even more easier" than PvE). Although that KD/snare are valuable against players (so bring Meteor if using fire).
+1 for Fall Back (@9 Command, and get a command shield)
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